![]() ![]() Terrain Features follow the contours of your terrain and allow you to apply different materials to specific areas of your plan. To create varying ground covers using terrain features In this example, flat regions are used to create tee boxes. Elevation Regions can be helpful for creating level areas for patios or playing outdoor games.The program automatically assigns a single elevation value to an Elevation Region based on the average elevation at its location, however, the region can be opened to specification and this value can be altered manually.Elevation Regions are rectangular instead of spline-based, and can be edited much the way a Terrain Perimeter can, using the edit handles and edit toolbar buttons.Select Terrain> Elevation Data> Elevation Region from the menu, then click and drag to draw a rectangular elevation region.Hills and Raised Regions typically use positive Height values while Valleys and Lowered Regions use negative values. This height is relative to the average elevation within the object's perimeter. ![]() ![]() The Height of each type of object can be specified in its specification dialog.Hills, Valleys, Raised and Lowered Regions are closed splines, which means that their shapes are characterized by smoothly joined curves.Once created, Hills, Valleys, Raised and Lowered Regions can be edited using their edit handles that display along their edges, as well as using the Add Break edit tool.You can also create one of these objects by selecting the appropriate tool and simply clicking in the drawing area. Under Terrain> Modifier, select the Hill, Valley, Raised Region or Lowered Region tool, then click and drag in your drawing area to draw a terrain object of the selected type at that location.To create hills, valleys and terrain regions using modifiers Hills, Valleys, Raised and Lowered Regions are drawn and can be edited in much the same ways however, Hills and Valleys differ from Terrain Regions in that their slopes end at points, while regions have flat areas at their tops and bottoms. ![]()
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